Our Assets

Editor tool for converting Unity terrains into optimized meshes.

• Conversion from Unity terrain into mesh terrain at any resolution.
• Advanced vertex density control of the generated mesh based on slope changes.
• Precise cutting of terrain holes from the mesh.
• Option for rendering terrain holes with alpha-cutout material.
• Options for making tileable mesh and stitching with neighbor terrains.
• Mesh and material splitting. Splat map, base map, normal map and hole textures can be split into chunks for better streaming.
• Splat map material that supports 32 layers.
• Exporting single or split base maps and normal maps of any resolution.
• Exporting terrain trees, grass and detail meshes.

Working on large terrains can be challenging. This tool helps developers work on smaller terrains separately. With a few clicks, terrains seamlessly connect to form parts of a larger world.

• Customizable height map smoothing between neighbor terrains.
• Blending of splat maps.
• Recognizes shared layer settings used by neighbor terrains to minimize layer count.
• Connection of terrains that have different size or resolutions.
• Supports connection of terrains at arbitrary points.