Team Spirit Assets / Mesh Terrain Builder

Installation
Quick Start
Usage
Resolution Chunks Mesh Simplification Materials Export Objects Mesh Settings Tiling Contact

Chunks

The terrain mesh is split into multiple chunks defined by the counts along the X and Z axes.

The maximum number of chunks that can be generated depends on other settings such as Resolution and Mesh Simplification.

Clean-cut Chunks

If enabled, the terrain mesh will be split into straight cuts disregarding the simplified surfaces at the chunk edges.

Both terrains below are generated with mesh simplification. Regular split on the left, Clean-cut split on the right: