Open Sample scene under Packages/Terrain Tiler/Samples folder:
Click one of the terrains from Hierarchy and locate the Terrain Tiler component in the Inspector:
This is a Unity terrain with a Terrain Tiler component attached. You must have the Terrain Tiler component attached to the game object to smoothly connect to other terrains.
Hitting the Tile With Current Neighbors button will start smoothing with these settings.
After tiling is complete, the new terrain data will be set in the terrain component. Output Terrain property on the Terrain Tiler component is set to the new terrain data as well.
If Auto Tile property is enabled with Snap to Neighbor Grid, terrain will be snapped to the closest neighbor edge on mouse drag and tiling will automatically start.